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<div class="title">transform2.hpp</div>  </div>
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<a href="a00091.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
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<a name="l00039"></a>00039 <span class="preprocessor">#ifndef GLM_GTX_transform2</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_transform2 GLM_VERSION</span>
<a name="l00041"></a>00041 <span class="preprocessor"></span>
<a name="l00042"></a>00042 <span class="comment">// Dependency:</span>
<a name="l00043"></a>00043 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00044"></a>00044 <span class="preprocessor">#include &quot;../gtx/transform.hpp&quot;</span>
<a name="l00045"></a>00045 
<a name="l00046"></a>00046 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor">#       pragma message(&quot;GLM: GLM_GTX_transform2 extension included&quot;)</span>
<a name="l00048"></a>00048 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00049"></a>00049 <span class="preprocessor"></span>
<a name="l00050"></a>00050 <span class="keyword">namespace </span>glm
<a name="l00051"></a>00051 {
<a name="l00054"></a>00054 
<a name="l00057"></a>00057         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00058"></a>00058         detail::tmat3x3&lt;T&gt; <a class="code" href="a00206.html#gadddd52c978f045f5f8dca53495b9ae61" title="Transforms a matrix with a shearing on X axis.">shearX2D</a>(
<a name="l00059"></a>00059                 detail::tmat3x3&lt;T&gt; <span class="keyword">const</span> &amp; m, 
<a name="l00060"></a>00060                 T y);
<a name="l00061"></a>00061 
<a name="l00064"></a>00064         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00065"></a>00065         detail::tmat3x3&lt;T&gt; <a class="code" href="a00206.html#gad6911c0aa16802530d2344633074d23c" title="Transforms a matrix with a shearing on Y axis.">shearY2D</a>(
<a name="l00066"></a>00066                 detail::tmat3x3&lt;T&gt; <span class="keyword">const</span> &amp; m, 
<a name="l00067"></a>00067                 T x);
<a name="l00068"></a>00068 
<a name="l00071"></a>00071         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00072"></a>00072         detail::tmat4x4&lt;T&gt; <a class="code" href="a00206.html#gada3d1377736da971fd1d33b5749d4dd3" title="Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.">shearX3D</a>(
<a name="l00073"></a>00073                 <span class="keyword">const</span> detail::tmat4x4&lt;T&gt; &amp; m,
<a name="l00074"></a>00074                 T y, 
<a name="l00075"></a>00075                 T z);
<a name="l00076"></a>00076                 
<a name="l00079"></a>00079         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00080"></a>00080         detail::tmat4x4&lt;T&gt; <a class="code" href="a00206.html#ga48f777ba390f40b93c2b0ace7523bbdf" title="Transforms a matrix with a shearing on Y axis.">shearY3D</a>(
<a name="l00081"></a>00081                 <span class="keyword">const</span> detail::tmat4x4&lt;T&gt; &amp; m, 
<a name="l00082"></a>00082                 T x, 
<a name="l00083"></a>00083                 T z);
<a name="l00084"></a>00084                 
<a name="l00087"></a>00087         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00088"></a>00088         detail::tmat4x4&lt;T&gt; <a class="code" href="a00206.html#ga9e8ec50d810af7f3da402ef120b37e3f" title="Transforms a matrix with a shearing on Z axis.">shearZ3D</a>(
<a name="l00089"></a>00089                 <span class="keyword">const</span> detail::tmat4x4&lt;T&gt; &amp; m, 
<a name="l00090"></a>00090                 T x, 
<a name="l00091"></a>00091                 T y);
<a name="l00092"></a>00092 
<a name="l00093"></a>00093         <span class="comment">//template &lt;typename T&gt; GLM_FUNC_QUALIFIER detail::tmat4x4&lt;T&gt; shear(const detail::tmat4x4&lt;T&gt; &amp; m, shearPlane, planePoint, angle)</span>
<a name="l00094"></a>00094         <span class="comment">// Identity + tan(angle) * cross(Normal, OnPlaneVector)     0</span>
<a name="l00095"></a>00095         <span class="comment">// - dot(PointOnPlane, normal) * OnPlaneVector              1</span>
<a name="l00096"></a>00096 
<a name="l00097"></a>00097         <span class="comment">// Reflect functions seem to don&#39;t work</span>
<a name="l00098"></a>00098         <span class="comment">//template &lt;typename T&gt; detail::tmat3x3&lt;T&gt; reflect2D(const detail::tmat3x3&lt;T&gt; &amp; m, const detail::tvec3&lt;T&gt;&amp; normal){return reflect2DGTX(m, normal);}                                                                     //!&lt; \brief Build a reflection matrix (from GLM_GTX_transform2 extension)</span>
<a name="l00099"></a>00099         <span class="comment">//template &lt;typename T&gt; detail::tmat4x4&lt;T&gt; reflect3D(const detail::tmat4x4&lt;T&gt; &amp; m, const detail::tvec3&lt;T&gt;&amp; normal){return reflect3DGTX(m, normal);}                                                                     //!&lt; \brief Build a reflection matrix (from GLM_GTX_transform2 extension)</span>
<a name="l00100"></a>00100                 
<a name="l00103"></a>00103         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00104"></a>00104         detail::tmat3x3&lt;T&gt; <a class="code" href="a00206.html#ga63ac40786b580f12561cd69df85b62ab" title="Build planar projection matrix along normal axis.">proj2D</a>(
<a name="l00105"></a>00105                 <span class="keyword">const</span> detail::tmat3x3&lt;T&gt; &amp; m, 
<a name="l00106"></a>00106                 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; normal);
<a name="l00107"></a>00107                                 
<a name="l00110"></a>00110         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> T&gt; 
<a name="l00111"></a>00111         detail::tmat4x4&lt;T&gt; <a class="code" href="a00206.html#gadd9c5431c89ba697f0fa0332c171a71e" title="Build planar projection matrix along normal axis.">proj3D</a>(
<a name="l00112"></a>00112                 <span class="keyword">const</span> detail::tmat4x4&lt;T&gt; &amp; m, 
<a name="l00113"></a>00113                 <span class="keyword">const</span> detail::tvec3&lt;T&gt;&amp; normal);
<a name="l00114"></a>00114 
<a name="l00117"></a>00117         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
<a name="l00118"></a>00118         detail::tmat4x4&lt;valType&gt; <a class="code" href="a00206.html#ga22a8d41efc320bcdee0ed09bad45f596" title="Build a scale bias matrix.">scaleBias</a>(
<a name="l00119"></a>00119                 valType <a class="code" href="a00147.html#ga223e08009f1cab54651200b81e91981c" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>, 
<a name="l00120"></a>00120                 valType bias);
<a name="l00121"></a>00121 
<a name="l00124"></a>00124         <span class="keyword">template</span> &lt;<span class="keyword">typename</span> valType&gt; 
<a name="l00125"></a>00125         detail::tmat4x4&lt;valType&gt; <a class="code" href="a00206.html#ga22a8d41efc320bcdee0ed09bad45f596" title="Build a scale bias matrix.">scaleBias</a>(
<a name="l00126"></a>00126                 detail::tmat4x4&lt;valType&gt; <span class="keyword">const</span> &amp; m, 
<a name="l00127"></a>00127                 valType <a class="code" href="a00147.html#ga223e08009f1cab54651200b81e91981c" title="Builds a scale 4 * 4 matrix created from 3 scalars.">scale</a>, 
<a name="l00128"></a>00128                 valType bias);
<a name="l00129"></a>00129 
<a name="l00131"></a>00131 }<span class="comment">// namespace glm</span>
<a name="l00132"></a>00132 
<a name="l00133"></a>00133 <span class="preprocessor">#include &quot;transform2.inl&quot;</span>
<a name="l00134"></a>00134 
<a name="l00135"></a>00135 <span class="preprocessor">#endif//GLM_GTX_transform2</span>
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